谭鑫杰,陈霜鸿,刘春琳,杨婉君,贺英.青少年游戏动机与游戏成瘾症状的关系:基于网络分析方法[J].四川精神卫生杂志,2025,(3):261-266.Tan Xinjie,Chen Shuanghong,Liu Chunlin,Yang Wanjun,He Ying,Relationship between gaming motivation and gaming disorder symptoms among adolescents: a network analysis approach[J].SICHUAN MENTAL HEALTH,2025,(3):261-266 |
青少年游戏动机与游戏成瘾症状的关系:基于网络分析方法 |
Relationship between gaming motivation and gaming disorder symptoms among adolescents: a network analysis approach |
投稿时间:2024-06-13 |
DOI:10.11886/scjsws20240613001 |
中文关键词: 青少年 游戏动机 游戏成瘾 网络分析 |
英文关键词:Adolescents Gaming motivations Gaming disorder Network analysis |
基金项目:重庆市科卫联合医学科研项目面上项目(项目名称:基于人际关系理论的团体心理于预在青少年游戏成瘾中的临床应用,项目编号:2023MSXM133) |
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中文摘要: |
背景 预防和干预青少年游戏成瘾具有重要的现实意义。游戏动机与游戏成瘾密切相关,游戏动机在理解和干预游戏成瘾行为中起着重要作用。但目前游戏动机各成分与游戏成瘾各症状之间的关系尚不明确。目的 探讨青少年游戏动机各成分与游戏成瘾症状之间的关系,为预防和干预青少年游戏成瘾提供参考。方法 于2024年1月—2月,采用整群抽样法,选取四川省和重庆市四所中学的1 414名青少年为研究对象。采用网络游戏动机量表(OGMS)和青少年游戏障碍量表(GADIS-A)分别评定游戏动机和游戏成瘾症状。采用网络分析探讨游戏动机与游戏成瘾症状之间的关系。结果 网络边线权重显示,成就型动机与游戏控制能力受损、不顾后果地继续游戏以及症状出现的频率均呈正相关(r=0.115、0.050、0.076,P均<0.05);社交型动机与造成负面后果呈负相关(r=-0.054,P<0.05);沉浸型动机与不顾后果地继续游戏呈正相关(r=0.032,P<0.05)。成就型动机在游戏动机三类成分中显示出最高的强度中心性(1.157)。结论 游戏动机各成分与游戏成瘾症状之间的连接存在差异,各动机成分通过与特定症状的联系影响游戏成瘾。成就型动机在游戏动机与游戏成瘾症状的相互影响中起最关键作用。 |
英文摘要: |
Background Preventing and intervening in adolescent gaming disorder is of significant practical importance. Gaming motivation is strongly linked to gaming addiction and serves a key function in comprehending and addressing addictive gaming behaviors. However, the relationship between components of gaming motivation and symptoms of gaming disorder remains unclear.Objective To explore the relationship between components of gaming motivation and symptoms of gaming disorder among adolescents, so as to provide references for the prevention and intervention of gaming disorder in this population.Methods From January to February 2024, a cluster sampling method was employed to select 1 414 adolescents from four middle schools in Sichuan Province and Chongqing Municipality as participants in the study. Online Game Motivation Scale (OGMS) and Gaming Disorder Scale for Adolescents (GADIS-A) were administered. Network analysis methods were utilized to investigate the relationships between components of gaming motivation and symptoms of gaming disorder.Results The network edge weights revealed that achievement motivation was positively correlated with impaired game control ability, continued gaming despite negative consequences and the frequency of symptom occurrence (r=0.115, 0.050, 0.076, P<0.05). Social motivation was negatively correlated with negative consequences (r=-0.054, P<0.05),while immersion motivation was positively correlated with continued gaming despite negative consequences (r=0.032, P<0.05). Achievement motivation exhibited the highest strength centrality (1.157) among the three components of gaming motivation.Conclusion The connections between components of gaming motivation and symptoms of gaming disorder exhibit distinct patterns, with each motivational component influencing gaming disorder through specific symptom pathway. Among these components, achievement motivation plays the most critical role in the interplay between gaming motivation and symptoms of gaming disorder. [Funded by Chongqing Science and Health Joint Medical Science and Technology Innovation Projects General Projects (number, 2023MSXM133)] |
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