Sun Chongyong,Li Shulian,Xu Huali,Gou Yunjie,Li Lingcan,Relationship among self-esteem, social support and mobile game addiction in middle school students[J].SICHUAN MENTAL HEALTH,2020,33(6):546-550
Relationship among self-esteem, social support and mobile game addiction in middle school students
DOI:10.11886/scjsws20201010001
English keywords:Self-esteem  Social support  Mobile game addiction  Middle school students
Fund projects:吉林省社会科学基金项目(项目名称:移动互联网时代青少年手机游戏沉迷问题研究,项目编号:2019B119)
Author NameAffiliationPostcode
Sun Chongyong School of Educational Science Jilin Normal University Siping 136099 China 136099
Li Shulian School of Educational Science Jilin Normal University Siping 136099 China 136099
Xu Huali School of Educational Science Jilin Normal University Siping 136099 China 136099
Gou Yunjie School of Educational Science Jilin Normal University Siping 136099 China 136099
Li Lingcan School of Educational Science Jilin Normal University Siping 136099 China 136099
Hits:
Download times:
English abstract:
      Objective To explore the relationship between the status quo of middle school students’ self-esteem, social support and mobile game addiction, and test the intermediary role of social support,so as to provide references for reducing the degree of mobile game addiction of middle school students.Methods A total of 2 307 middle school students were randomly selected as subjects and investigated with Self-Esteem Scale (SES), Adolescent Social Support Scale and Mobile Game Addiction Scale, and analyzed by descriptive statistics, correlation analysis, regression analysis and structural equation model test.Results The average scores of SES, social support and mobile game addiction of middle school students were (29.01±5.74), (63.75±11.89) and (61.01±19.84), respectively. Among them, the proportion of severe, moderate, mild or non-attractive mobile games was 8.50%, 62.72% and 28.78%, respectively. There was a negative correlation between self-esteem and all dimensions and total scores of mobile game addiction (r=-0.33~-0.21, P<0.01). Except for participation time and participation habits, all dimensions and total scores of social support were negatively correlated with other dimensions and total scores of mobile game addiction (r=-0.28~-0.12, P<0.05 or 0.01). Self-esteem was positively correlated with all dimensions and total scores of social support (r=0.11~0.26, P<0.01). Self-esteem, all dimensions and total scores of social support could all predict mobile games addiction negatively (β=-1.49~-0.21, t=-10.10~-2.36, P<0.05 or 0.01), and self-esteem could predict the total score of social support positively (β=0.19, t=3.20, P<0.01). Social support of middle school students had partial mediating effect between self-esteem and mobile game addiction. The parameters of the test model were as follows: χ2/df=4.36,GFI=0.89,AGFI=0.90,NFI=0.91,CFI=0.93,IFI=0.86,RMSEA=0.078.Conclusion The self-esteem and social support of middle school students are both in the upper middle level. The distribution of mobile game addiction is uneven in different degrees, and most of them are moderate addicts. The higher the self-esteem level of middle school students, the better the social support, and the less addicted to mobile games. The level of self-esteem of middle school students can not only affect the addiction of mobile games directly, but also affect the mobile game addiction through social support indirectly.
View Full Text   View/Add Comment  Download reader
Close