Li Lingcan,Sun Chongyong,Gou Yunjie,Lu Dandan,Wang Nanqing,Bai Wenfeng,Relationships between general self-efficacy and mobile game addiction among middle school students: mediating effect of time management disposition[J].SICHUAN MENTAL HEALTH,2021,34(6):545-549
Relationships between general self-efficacy and mobile game addiction among middle school students: mediating effect of time management disposition
DOI:10.11886/scjsws20210909001
English keywords:Middle school students  Mobile game addiction  General self-efficacy  Time management disposition
Fund projects:吉林省社会科学基金项目(项目名称:移动互联网时代青少年手机游戏沉迷问题研究,项目编号:2019B119)
Author NameAffiliationPostcode
Li Lingcan Department of Educational Science Jilin Normal University Siping 136009 China 136009
Sun Chongyong Department of Educational Science Jilin Normal University Siping 136009 China
Institute of Psychology Jilin Normal University Siping 136009 China 
136009
Gou Yunjie Department of Educational Science Jilin Normal University Siping 136009 China 136009
Lu Dandan Department of Educational Science Jilin Normal University Siping 136009 China 136009
Wang Nanqing Department of Educational Science Jilin Normal University Siping 136009 China 136009
Bai Wenfeng Department of Educational Science Jilin Normal University Siping 136009 China 136009
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English abstract:
      Objective To discuss the relationship between general self-efficacy and mobile game addiction among middle school students, and to analyse the mediating role of time management disposition.Methods From November 2020 to February 2021, a sample of 667 students were recruited from three middle schools in Jiangxi and Sichuan provinces using cluster sampling method. All selected students were assessed using General Self-Efficacy Scale (GSES), Mobile Game Addiction Scale and Adolescence Time Management Disposition Inventory (ATMD). Further, Bootstrap method was used to test the mediating effect.Results ①The total score of Mobile Game Addiction Scale was negatively correlated with the total scores of GSES and ATMD (r=-0.122, -0.333, P<0.01). The total score of ATMD was positively correlated with the total score of GSES (r=0.536, P<0.01). ②General self-efficacy and time management disposition could predict the mobile game addiction negatively (β=-0.333, -0.122, P<0.01), and general self-efficacy could predict the time management disposition positively (β=0.536, P<0.01). ③Time management disposition played a full mediating role between general self-efficacy and mobile game addiction, with a mediating effect size of -0.159 (95% CI: -0.213~-0.112, P<0.01), accounting for 70.38% of the total effect.Conclusion General self-efficacy indirectly affects mobile game addiction via time management disposition.
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