Liu Xiaopei,Tian Yusheng,Yang Jiaxin,Liu Yiting,Peng Kexin,Chen Zengyu,Li Yamin,Zhou Jiansong,Research progress on interventions for gaming disorder[J].SICHUAN MENTAL HEALTH,2023,36(5):473-480
Research progress on interventions for gaming disorder
DOI:10.11886/scjsws20230206002
English keywords:Gaming disorder  Intervention  Psychotherapy  Medication  Physical therapy
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Author NameAffiliationPostcode
Liu Xiaopei Department of Clinical Nursing Teaching and Research Second Xiangya Hospital Central South University Changsha 410000 China 410000
Tian Yusheng Department of Clinical Nursing Teaching and Research Second Xiangya Hospital Central South University Changsha 410000 China
National Clinical Research Center for Mental Disorders Changsha 410000 China 
410000
Yang Jiaxin Department of Clinical Nursing Teaching and Research Second Xiangya Hospital Central South University Changsha 410000 China 410000
Liu Yiting Department of Clinical Nursing Teaching and Research Second Xiangya Hospital Central South University Changsha 410000 China 410000
Peng Kexin Department of Clinical Nursing Teaching and Research Second Xiangya Hospital Central South University Changsha 410000 China 410000
Chen Zengyu Department of Clinical Nursing Teaching and Research Second Xiangya Hospital Central South University Changsha 410000 China 410000
Li Yamin* Department of Clinical Nursing Teaching and Research Second Xiangya Hospital Central South University Changsha 410000 China 410000
Zhou Jiansong Department of Clinical Nursing Teaching and Research Second Xiangya Hospital Central South University Changsha 410000 China
National Clinical Research Center for Mental Disorders Changsha 410000 China 
410000
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English abstract:
      There is still a lack of sufficient evidence-based basis for the treatment of simple gaming disorder. The purpose of this paper is to review the research progress of gaming disorder intervention, in order to provide references for the treatment of patients with gaming disorder. With the development and popularization of the Internet, the adverse events caused by the pathological use of online games have attracted wide attention. At present, gaming disorder has been listed in the International Classification of Diseases, eleventh edition (ICD-11) by WHO. This paper reviewed the latest interventions measures about gaming disorder at home and abroad in the past decade, including psychological, pharmacological and physical intervention methods, and analyzed and summarized these intervention measures, so as to provide references for patients with gaming disorder to formulate a reasonable intervention plan.
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